Starting magic move


There's now a move for the "magic" action that is unlocked from the beginning! The other magic abilities are not unlockable in the 3 level demo so this is going to be the only option until the full game is out. This move is a splatter of embalming fluid that stays where it is activated for a few seconds and slows down blocks that fall into it. It does get removed after a block leaves the area, wiping the fluid away.

To go with the new magic ability there is a magic meter shown in the player status cartouche. It's just placeholder icons for now, but it shows 0 to 10 lit up ankhs, corresponding to the number of times you can use your magic. You start with 0 when a level starts and each line cleared adds one more use of your magic up to a maximum of 10. 

In addition to this new magic ability I've added some lights throughout to add some mood.


Let me know what you think of the game!

Files

Sarcopha-gon.exe (Windows) 162 MB
Dec 12, 2022
Sarcopha-gon.x86_64 (Linux) 168 MB
Dec 12, 2022
Sarcopha-gon.zip (Mac) 103 MB
Dec 12, 2022

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