Starting magic move
There's now a move for the "magic" action that is unlocked from the beginning! The other magic abilities are not unlockable in the 3 level demo so this is going to be the only option until the full game is out. This move is a splatter of embalming fluid that stays where it is activated for a few seconds and slows down blocks that fall into it. It does get removed after a block leaves the area, wiping the fluid away.
To go with the new magic ability there is a magic meter shown in the player status cartouche. It's just placeholder icons for now, but it shows 0 to 10 lit up ankhs, corresponding to the number of times you can use your magic. You start with 0 when a level starts and each line cleared adds one more use of your magic up to a maximum of 10.
In addition to this new magic ability I've added some lights throughout to add some mood.
Let me know what you think of the game!
Files
Get Sarcopha-gon!
Sarcopha-gon!
Push and pull falling blocks to clear lines and escape your tomb!
Status | In development |
Author | Dwemthy |
Genre | Platformer, Puzzle |
Tags | 2D, Godot, Indie, Puzzle-Platformer |
Languages | English |
More posts
- Final demo version!May 11, 2023
- Fixed start bugDec 15, 2022
- Minimap and tutorial updateOct 24, 2022
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